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Vectors and geometry · Scalar product

Scalar product

You already know how to add vectors and multiply them by a number. One operation is missing: multiplying two vectors together to obtain, this time, a number (not another vector). This operation is called the scalar product, and with it you will measure angles between directions and decide whether two vectors are perpendicular without drawing anything.

Before you start, make sure you know: Vectors in the plane (4th ESO)
Before you start, make sure you know: Directed angles and the unit circle (4th ESO)

Two formulas for the same operation

Two vectors u and v forming an angle alpha, with the scalar product formulas using components and using magnitudes and cosine. α u v u·v = u₁v₁ + u₂v₂ = |u| |v| cos α
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Given the points $A(1, 2)$, $B(4, 3)$ and $C(0, 5)$ in the plane, calculate the value of the scalar product $\vec{AB} \cdot \vec{AC}$.

Given the points $A(1, 2)$, $B(4, 3)$ and $C(0, 5)$ in the plane, calculate the value of the scalar product $\vec{AB} \cdot \vec{AC}$.

Solve
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Knowing that the magnitudes of two vectors are $|\vec{a}| = 4$ and $|\vec{b}| = 6$, and that the angle between them is $60^\circ$, calculate the exact value of their…

Knowing that the magnitudes of two vectors are $|\vec{a}| = 4$ and $|\vec{b}| = 6$, and that the angle between them is $60^\circ$, calculate the exact value of their scalar product $\vec{a} \cdot \vec{b}$.

Solve

The angle between two vectors

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Calculate the angle between the vectors $\vec{u} = (1, \sqrt{3})$ and $\vec{v} = (-\sqrt{3}, 1)$.

Calculate the angle between the vectors $\vec{u} = (1, \sqrt{3})$ and $\vec{v} = (-\sqrt{3}, 1)$.

Solve
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Calculate the value (or values) of the parameter $k$ such that the angle formed by the vectors $\vec{u} = (k, 3)$ and $\vec{v} = (1, -2)$ is exactly $135^\circ$.

Calculate the value (or values) of the parameter $k$ such that the angle formed by the vectors $\vec{u} = (k, 3)$ and $\vec{v} = (1, -2)$ is exactly $135^\circ$.

Solve

Orthogonal vectors

Two perpendicular vectors forming a right angle of 90 degrees, whose scalar product is equal to zero. 90° u v
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Given the vectors $\vec{u} = (3, -2)$ and $\vec{v} = (4, 5)$, calculate their scalar product and determine whether they are orthogonal.

Given the vectors $\vec{u} = (3, -2)$ and $\vec{v} = (4, 5)$, calculate their scalar product and determine whether they are orthogonal.

Solve
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Find the value of the parameter $m$ so that the vectors $\vec{p} = (m, -3)$ and $\vec{q} = (6, 2)$ are perpendicular.

Find the value of the parameter $m$ so that the vectors $\vec{p} = (m, -3)$ and $\vec{q} = (6, 2)$ are perpendicular.

Solve
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Check, using only the scalar product, whether the triangle with vertices $A(-2, 1)$, $B(4, 3)$ and $C(1, 12)$ is right-angled, acute-angled or obtuse-angled. If it is…

Check, using only the scalar product, whether the triangle with vertices $A(-2, 1)$, $B(4, 3)$ and $C(1, 12)$ is right-angled, acute-angled or obtuse-angled. If it is right-angled, identify at which vertex the right angle is located.

X Y A B C
Solve

Projection of one vector onto another

Orthogonal projection of a vector u onto the line containing vector v, forming a right-angled triangle. u v projection of u onto v
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On a construction site, a crane drags a concrete block by applying a constant force represented by the vector $\vec{F} = (450, 600)$ expressed in newtons. The block…

On a construction site, a crane drags a concrete block by applying a constant force represented by the vector $\vec{F} = (450, 600)$ expressed in newtons. The block undergoes a straight-line displacement given by the vector $\vec{d} = (12, 5)$ in metres. Knowing that mechanical work is defined as $W = \vec{F} \cdot \vec{d}$, calculate the work done by the crane and the angle between the applied force and the displacement.

Solve
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In the development of a physics engine for a video game, a character moves in the direction and sense of the vector $\vec{d} = (8, 4)$. Gravity in this virtual…

In the development of a physics engine for a video game, a character moves in the direction and sense of the vector $\vec{d} = (8, 4)$. Gravity in this virtual environment is defined by the vector $\vec{g} = (0; -9,8)$. Calculate the orthogonal projection of the gravity vector onto the direction of the character's movement.

Solve

Properties of the scalar product

Step-by-step expansion of (u − v)·(u + v): the distributive property is applied, the cross terms cancel and |u|² − |v|² remains. (u − v)·(u + v) expand u·u + u·v − v·u − v·v the cross terms cancel |u|² − |v|²
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Using the properties of the scalar product, expand and calculate the value of the expression $(\vec{u} - \vec{v}) \cdot (\vec{u} + \vec{v})$ given that $|\vec{u}| = 5$…

Using the properties of the scalar product, expand and calculate the value of the expression $(\vec{u} - \vec{v}) \cdot (\vec{u} + \vec{v})$ given that $|\vec{u}| = 5$ and $|\vec{v}| = 3$.

Solve
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Prove, using only the algebraic properties of the scalar product, that the diagonals of any rhombus are perpendicular to each other. Note: You can model the sides of the…

Prove, using only the algebraic properties of the scalar product, that the diagonals of any rhombus are perpendicular to each other.

Note: You can model the sides of the rhombus using two vectors $\vec{u}$ and $\vec{v}$ with the same origin and the same magnitude ($|\vec{u}| = |\vec{v}|$). Express the diagonals in terms of $\vec{u}$ and $\vec{v}$.

u v
Solve

Summary

See all the exercises in this section