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1st Year · Mathematics
Chance and probability · Probability

Random experiments and sample space

Will the coin at the start of a Gaelic football match land heads? Will you get the card you need in a game of Twenty-Five? However much you know, you cannot guess the result before you play. That has a name in maths: chance.

Random and deterministic experiments

Visual comparison between a random experiment (rolling a die with an unpredictable result) and a deterministic experiment (dropping a stone that always falls). Random rolling a die result unpredictable Deterministic dropping a stone it always falls
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Which of these experiments are random? Why? a) Drawing a card from a well-shuffled pack and recording its suit. b) Measuring the length of your notebook with a ruler. c)…

Which of these experiments are random? Why?

  1. a) Drawing a card from a well-shuffled pack and recording its suit.
  2. b) Measuring the length of your notebook with a ruler.
  3. c) Recording the number of goals in your team's next match.
  4. d) Calculating the perimeter of a table given its dimensions.
Solve
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State whether each of the following experiments is random or deterministic, justifying your answer: a) Calculating the cost of $3$ kg of oranges at $\text{€}\ 2.10$ per…

State whether each of the following experiments is random or deterministic, justifying your answer:

  1. a) Calculating the cost of $3$ kg of oranges at $\text{€}\ 2.10$ per kilo.
  2. b) Recording the outcome of dropping a drawing pin and seeing if it lands point up or on its side.
  3. c) Measuring the time it takes for a litre of water to boil on the stove.
  4. d) Recording who wins Saturday's basketball match.
  5. e) Calculating the area of a square with a side length of $5$ cm.
Solve

Sample space

Representation of the sample space when rolling a six-sided die, showing the possible outcomes from 1 to 6. S (sample space of the die)

Press "Roll" many times and check that the die always lands on one of those 6 outcomes, never on any other:

Listing outcomes systematically

When an experiment has two stages, list the outcomes in an organised way so none are missed or repeated. A two-way table works well.

A tree diagram is another way to list outcomes of successive events. Each stage is a set of branches, and each path from left to right is one outcome.

When order does not matter (for example, a match between Cork and Galway is the same as Galway and Cork), cross out the diagonal and the repeated pairs. With 4 teams $A, B, C, D$ the pairs are $AB, AC, AD, BC, BD, CD$: 6 in all.

The fundamental principle of counting

This is why a coin and a die give $2 \times 6 = 12$ outcomes: each of the 2 coin results pairs with each of the 6 die results.

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Write down the sample space (all possible outcomes) for these experiments: a) Rolling a die and recording the score. b) Flipping a coin and recording the outcome. c)…

Write down the sample space (all possible outcomes) for these experiments:

  1. a) Rolling a die and recording the score.
  2. b) Flipping a coin and recording the outcome.
  3. c) Drawing a ball at random from a tombola drum with numbers from $1$ to $5$.
Solve
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Write down the sample space for each of these random experiments: a) Flipping a coin and recording the outcome. b) Drawing a ball from an urn containing one red, one…

Write down the sample space for each of these random experiments:

  1. a) Flipping a coin and recording the outcome.
  2. b) Drawing a ball from an urn containing one red, one green, one blue and one yellow ball, and recording its colour.
  3. c) Spinning a spinner with numbers from $1$ to $6$ and recording the number.
  4. d) Choosing a day of the week at random and recording whether it is a "weekday" or "weekend".
Solve
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We toss two coins into the air and record whether heads (H) or tails (T) comes up on each one. The figure shows the sample space of the experiment. a) How many possible…

We toss two coins into the air and record whether heads (H) or tails (T) comes up on each one. The figure shows the sample space of the experiment.

H Coin 1 T Coin 2 Two €1 coins Possible outcomes HH Heads · Heads HT Heads · Tails TH Tails · Heads TT Tails · Tails Sample space: n = 4
  1. a) How many possible outcomes does the experiment have? Write them down.
  2. b) Are they equally likely? Reason your answer.
  3. c) In how many ways can the event "getting at least one head" occur?
  4. d) What about the event "getting two of the same"?
Solve
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We roll two tetrahedral dice ($4$-sided dice numbered from $1$ to $4$) and calculate the product of the two numbers obtained. a) Estimate and reason beforehand: without…

We roll two tetrahedral dice ($4$-sided dice numbered from $1$ to $4$) and calculate the product of the two numbers obtained.

  1. a) Estimate and reason beforehand: without building the full table yet, do you think the sample space of the products will contain more than $10$ different outcomes or fewer than $10$? Do you think obtaining an even product or an odd product will be more frequent? Justify your initial intuition.
  2. b) Check your estimate: draw a $4 \times 4$ double-entry table in your notebook where the rows represent the first die and the columns represent the second die, and write in each cell the product of both numbers.
  3. c) From the table, write inside braces the sample space $E$ of all the different products that can come up. How many elements does it have? Compare this count with your estimate from part a).
  4. d) Count how many cells in the table yield an even product and how many yield an odd product. Was your prior intuition correct? Explain mathematically why in this experiment even outcomes are much more frequent than odd ones.
Solve

Events: certain, possible and impossible

An event is any outcome or set of outcomes of the experiment ("getting an even number").

Event What it means Example with a die
Certain It always happens "getting a number less than 7"
Possible It may happen, but it is not certain "getting a 4"
Impossible It can never happen "getting an 8"
Classification of events according to their certainty and probability: certain with probability 1, possible with probability between 0 and 1, and impossible with probability 0. Certain it always happens P = 1 Possible it can happen between 0 and 1 Impossible it never happens P = 0

Which event is more likely?

Events can be compared. When all the outcomes of the sample space are equally likely, the more of them that make an event happen, the more likely the event is. If a bag has $7$ red balls and $2$ blue balls, picking red is more likely than picking blue. If an event is very unlikely, the bag has very few of that colour, but not necessarily none.

The probability scale

Probability is a measure of how likely an event is, on a scale from $0$ to $1$. An impossible event has probability $0$ and a certain event has probability $1$. Between them we use words: unlikely (closer to $0$), evens (exactly halfway, $0.5$, like heads on a fair coin) and likely (closer to $1$).

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When rolling a $6$-sided die, classify these events as certain, possible or impossible: a) Rolling a $5$. b) Rolling a $7$. c) Rolling a number less than $7$. d) Rolling…

When rolling a $6$-sided die, classify these events as certain, possible or impossible:

  1. a) Rolling a $5$.
  2. b) Rolling a $7$.
  3. c) Rolling a number less than $7$.
  4. d) Rolling a number greater than $2$.
Solve
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In a box there are $6$ trading cards: $4$ of players and $2$ of team crests. If we pick a card at random, classify these events as certain, possible or impossible: a)…

In a box there are $6$ trading cards: $4$ of players and $2$ of team crests. If we pick a card at random, classify these events as certain, possible or impossible:

  1. a) Picking a player card.
  2. b) Picking a manager card.
  3. c) Picking a player or team crest card.
  4. d) Picking a team crest card.
Solve
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A bag contains $9$ red balls and $1$ blue ball. Order the following events for the experiment "picking a ball at random" from most likely to least likely, explaining…

A bag contains $9$ red balls and $1$ blue ball. Order the following events for the experiment "picking a ball at random" from most likely to least likely, explaining your criteria:

  • Event A: "picking a red ball".

  • Event B: "picking a blue ball".

  • Event C: "picking a ball that is not green".

  • Event D: "picking a green ball".

Solve
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We roll two dice of different colours (one blue and one green) and record the sum of the scores obtained. a) How many different outcomes can the sum take? Write them all…

We roll two dice of different colours (one blue and one green) and record the sum of the scores obtained.

  1. a) How many different outcomes can the sum take? Write them all down.
  2. b) Are these outcomes equally likely? Check this by completing a two-way table in your notebook showing the $36$ possible pairs (blue die, green die) and counting in how many ways each sum can be obtained.
  3. c) Which sum is the most likely? How many ways are there to obtain it?
  4. d) And which is the least likely?
Solve

Back to the start: you cannot know in advance whether a coin will land heads or which card you will be dealt because these are random experiments: we know their sample space (all the possible outcomes), but the specific result of each attempt depends entirely on chance.

Summary

See all the exercises in this section