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ESO Y3 · Technology and Digitalisation
Digital well-being · Health and technology

Healthy usage habits

Phone when you wake up, phone on the bus, phone in bed before sleeping. There's nothing wrong with using it a lot: the problem is when, how, and whether you decide to stop or the screen decides for you.

Before you start, make sure you know: Measuring time (2nd ESO)
Before you start, make sure you know: Mobile phones, tablets and other devices (1st ESO)

How much time do you spend in front of a screen?

Pie chart of how the 24 hours of the day are shared out: sleep 8 h, school and study 6,5 h, and the rest of the time (screens, eating, family...) 9,5 h. 24 h per day sleep: 8 h school + study: 6,5 h rest (screens, eating, family...): 9,5 h

Of the hours that are neither sleep nor school, some go on the phone. To know whether that is a lot or a little, the first step is to measure it: almost all phones have a "digital wellbeing" report showing the real time, not the time you think you've used it.

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State three effects that spending many consecutive hours on your mobile phone or computer can have on your health, and propose a simple guideline to prevent each one.

State three effects that spending many consecutive hours on your mobile phone or computer can have on your health, and propose a simple guideline to prevent each one.

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The digital well-being report on a mobile phone summarises average daily use: $2\ \text{h}\ 30\ \text{min}$ of social media, $1\ \text{h}\ 45\ \text{min}$ of video and…

The digital well-being report on a mobile phone summarises average daily use: $2\ \text{h}\ 30\ \text{min}$ of social media, $1\ \text{h}\ 45\ \text{min}$ of video and $45\ \text{min}$ of gaming. Express each time in hours as a decimal (remember that $30\ \text{min} = 0,5\ \text{h}$), calculate the daily total and the weekly total, and determine how many hours per week would be gained for physical activity if that screen time were halved.

Solve

The body pays the price: eyesight, neck and sleep

Side view of a person looking down at a phone: the eyes are highlighted, blinking less and drying out; the tilted neck, whose cervical vertebrae bear more weight; and the blue light from the screen, which holds back melatonin and delays sleep. 1 2 3 1 Eyesight you blink less when looking up close: dry, tired eyes 2 Neck and back tilting your head down multiplies the weight borne by the cervical vertebrae 3 Sleep blue light holds back melatonin: harder to fall asleep and poorer sleep
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The figure represents a study workstation in front of a screen. Indicate the approximate recommended distance between eyes and screen (the gap ?) and explain two more…

The figure represents a study workstation in front of a screen.

? cm

Indicate the approximate recommended distance between eyes and screen (the gap ?) and explain two more guidelines, visible in the scene or deducible from it, that help protect your eyesight and back.

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Explain what the 20-20-20 rule for resting your eyes consists of (every twenty minutes, look for twenty seconds at something about six metres away) and what specific…

Explain what the 20-20-20 rule for resting your eyes consists of (every twenty minutes, look for twenty seconds at something about six metres away) and what specific problem it relieves.

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Explain what "text neck" is, why tilting your head far forward towards your phone multiplies the weight supported by your neck, and describe two ways of holding your…

Explain what "text neck" is, why tilting your head far forward towards your phone multiplies the weight supported by your neck, and describe two ways of holding your phone that reduce this.

Solve

Why it is so hard to put your phone down

Comparison between a chest that always gives the same prize, with few repetitions, and a wheel of random prizes that causes many more repetitions. fixed prize prize? 10 10 10 0 500 20 150 0 40 300 repeated rarely repeated much more

Swiping to see "what comes up" in the next video or opening a chest with a random reward uses exactly the same mechanism as a gambling machine. It's no coincidence: the more unpredictable the prize, the harder it is to stop.

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Many games offer "loot boxes" with random rewards. Explain why unpredictable rewards are more addictive than fixed ones, how this mechanic resembles slot machines, and…

Many games offer "loot boxes" with random rewards. Explain why unpredictable rewards are more addictive than fixed ones, how this mechanic resembles slot machines, and what sign indicates that the game is designed to keep you playing.

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Studies on attention show that the mere presence of a phone on the table, even if silent, reduces concentration. Explain why this happens and design your "study mode":…

Studies on attention show that the mere presence of a phone on the table, even if silent, reduces concentration. Explain why this happens and design your "study mode": what you do with your phone, notifications and breaks to perform well.

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An app measures your "screen time" while rewarding you with badges and streaks for opening it every day. Analyse the contradiction between its stated well-being…

An app measures your "screen time" while rewarding you with badges and streaks for opening it every day. Analyse the contradiction between its stated well-being objective and the techniques it uses to hook you, and evaluate whether this type of tool really helps reduce usage.

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Healthy habits in everyday life

Three habits: eating with no phone on the table, charging the phone in the hallway outside the bedroom, and getting up to stretch and drink water after working at the screen. eat without your phone charge it outside the bedroom active breaks every so often
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Explain why it is not a good idea to use your phone in bed just before going to sleep and propose two specific alternatives for the last half hour of the day.

Explain why it is not a good idea to use your phone in bed just before going to sleep and propose two specific alternatives for the last half hour of the day.

Solve
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Eating while looking at your phone has been linked to eating more and less healthily. Explain what role attention plays in the feeling of satiety and propose a simple…

Eating while looking at your phone has been linked to eating more and less healthily. Explain what role attention plays in the feeling of satiety and propose a simple rule for mealtimes at home.

Solve
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State three physical signs that you have been playing or looking at the screen for too long at a stretch (dry eyes, neck pain, heavy head...) and explain what should be…

State three physical signs that you have been playing or looking at the screen for too long at a stretch (dry eyes, neck pain, heavy head...) and explain what should be done as soon as each one appears.

Solve

Build your healthy usage plan

Three phases of the phone-use plan: measure a normal week with daily usage bars, set a limit with a switch-off hour at night, and measure again, checking that the bars fall below the limit and below the first week. 1. measure 2. set a limit 3. measure again LMXJVSD LMXJVSD 1st week LMXJVSD
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Describe how you would set up an ergonomic study workstation at home: height and position of the screen, chair, keyboard and lighting. Explain what health problem each…

Describe how you would set up an ergonomic study workstation at home: height and position of the screen, chair, keyboard and lighting. Explain what health problem each decision prevents.

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A friend plays online until two in the morning on weekdays and arrives at school having barely slept. Explain what immediate and long-term consequences this habit can…

A friend plays online until two in the morning on weekdays and arrives at school having barely slept. Explain what immediate and long-term consequences this habit can have and what specific change you would propose to them to start with.

Solve
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Based on the following weekday usage log of a 3rd year ESO student (4,2 h of daily screen time: 2,5 h on social media, 1,2 h on video games, and 0,5 h on schoolwork;…

Based on the following weekday usage log of a 3rd year ESO student (4,2 h of daily screen time: 2,5 h on social media, 1,2 h on video games, and 0,5 h on schoolwork; last connection at 00:30 from bed; recurring morning sleepiness):

  1. a) Design a realistic healthy use plan for their Monday-to-Thursday afternoons. It must redistribute digital leisure time and establish two concrete measures (one regarding device configuration and another regarding physical space organization) to ensure disconnection.
  2. b) Justify why the mobile phone should not be charged in the bedroom from the perspective of sleep quality and nighttime impulsivity.
  3. c) Define two measurable indicators (one quantitative and one qualitative) to evaluate after one month whether the plan has been successful.
Solve

Back to the start: If you look at your phone as soon as you wake up or just before going to sleep, the design of the apps is deciding for you; charge it outside the bedroom and take back control of when your day begins and ends.

Summary

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