Random variable
Up to now, probability has been calculated for events ("drawing an ace", "it rains"). But many real questions are numerical: how many breakdowns will there be this week? How much is won in the raffle at the school sports day? How many bits will arrive correctly? A random variable is the tool that turns the outcome of a random experiment into a number, so that we can calculate with it: add it, average it, see how spread out it is.
What a random variable is
This section deals only with discrete variables; at the end of the topic the continuous variable is briefly introduced, and it will be developed further with the normal distribution.
A random number app generates integers from $1$ to $4$, all with equal probability. Let $X$ be the number generated. a) Write down the probability function of $X$ in…
A random number app generates integers from $1$ to $4$, all with equal probability. Let $X$ be the number generated.
- a) Write down the probability function of $X$ in table form.
- b) Calculate the mean $\mu$.
- c) Calculate the standard deviation $\sigma$, rounding to two decimal places.
Probability mass function
To describe a discrete random variable completely, it is enough to say what probability each of its possible values has.
A discrete random variable $X$ takes the values $1$, $2$, $3$ and $4$ with this incomplete probability function: | $x_i$ | $1$ | $2$ | $3$ | $4$ | |---|---|---|---|---|…
A discrete random variable $X$ takes the values $1$, $2$, $3$ and $4$ with this incomplete probability function:
| $x_i$ | $1$ | $2$ | $3$ | $4$ |
|---|---|---|---|---|
| $p_i$ | $0.15$ | $k$ | $0.35$ | $0.25$ |
- a) Calculate the value of $k$.
- b) Find $P[X \ge 3]$.
- c) Find $P[X < 2]$.
State, giving reasons, which of the following tables can represent the probability function of a discrete random variable: Table 1: values $1$, $2$, $3$ with…
State, giving reasons, which of the following tables can represent the probability function of a discrete random variable:
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Table 1: values $1$, $2$, $3$ with probabilities $0.3$; $0.4$; $0.2$.
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Table 2: values $1$, $2$, $3$, $4$ with probabilities $0.5$; $0.3$; $0.3$; $-0.1$.
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Table 3: values $1$, $2$, $3$, $4$ with probabilities $0.25$; $0.25$; $0.25$; $0.25$.
In each case, state the condition (or conditions) that are satisfied or violated.
Two coins are flipped and the number of heads obtained, $X$, is counted. a) Write down the sample space of the experiment and deduce the probability function of $X$. b)…
Two coins are flipped and the number of heads obtained, $X$, is counted.
- a) Write down the sample space of the experiment and deduce the probability function of $X$.
- b) Calculate the mean $\mu$ and interpret it.
- c) Calculate $P[X \ge 1]$.
Distribution function
Sometimes a cumulative probability ("at most this much") is more useful than the exact value at a point.
The cumulative distribution function of a discrete random variable $X$ is given by: $F(0) = 0.2 \qquad F(1) = 0.5 \qquad F(2) = 0.8 \qquad F(3) = 1$ a) Calculate…
The cumulative distribution function of a discrete random variable $X$ is given by:
$F(0) = 0.2 \qquad F(1) = 0.5 \qquad F(2) = 0.8 \qquad F(3) = 1$
- a) Calculate $P[X \le 2]$.
- b) Calculate $P[X = 2]$.
- c) Calculate $P[X > 1]$.
The figure shows the cumulative distribution function $F(x)$ of a discrete random variable $X$ that takes the values $0$, $1$, $2$ and $3$. a) Deduce from the graph the…
The figure shows the cumulative distribution function $F(x)$ of a discrete random variable $X$ that takes the values $0$, $1$, $2$ and $3$.
- a) Deduce from the graph the probability function of $X$ (the values $p_i = P[X = x_i]$) and write it down in table form.
- b) Calculate $P[1 \le X < 3]$ using the cumulative distribution function.
- c) Find the mean of $X$.
A discrete random variable $X$ takes the values $0$, $1$, $2$ and $4$, and its cumulative distribution function satisfies:…
A discrete random variable $X$ takes the values $0$, $1$, $2$ and $4$, and its cumulative distribution function satisfies:
$F(0) = 0.1 \qquad F(1) = 0.5 \qquad F(2) = a \qquad F(4) = 1$
- a) Knowing that the mean of the distribution is $\mu = 2.2$, set up the equation that allows you to find $a$ and calculate its value.
- b) Write down the complete probability function of $X$.
- c) Calculate the variance and standard deviation of $X$, rounding to two decimal places.
Mean, variance and standard deviation
Just as a table of statistical data has a mean and a standard deviation, a random variable has its own parameters, calculated using probabilities instead of frequencies.
Based on simplified data from the Central Statistics Office (CSO) regarding household equipment in Ireland, the number of passenger cars $X$ owned by a household is…
Based on simplified data from the Central Statistics Office (CSO) regarding household equipment in Ireland, the number of passenger cars $X$ owned by a household is modelled by the following probability function:
$P[X = 0] = 0.20$, $P[X = 1] = 0.55$, $P[X = 2] = 0.20$, and $P[X = 3] = 0.05$.
- a) Before carrying out any numerical calculations, make a reasoned estimate: between which two integer values must the mean $\mu$ necessarily lie, and which of them do you think it will be closer to? Justify this by analysing where the highest probability is concentrated.
- b) Calculate the mean $\mu$ and the standard deviation $\sigma$ exactly, and compare the value obtained for the mean with your previous estimate.
- c) A neighbourhood spokesperson states: "Since the mean value is not an integer number of cars, the mean lacks physical meaning to describe a real household." Refute their statement by explaining precisely what mathematical expectation represents in the long run.
In a bag for a board game there are $20$ point cards: $6$ cards with a $1$, $4$ cards with a $2$ and $10$ cards with a $3$. A card is drawn at random and its score $X$…
In a bag for a board game there are $20$ point cards: $6$ cards with a $1$, $4$ cards with a $2$ and $10$ cards with a $3$. A card is drawn at random and its score $X$ is noted.
- a) Write down the probability function of $X$ in table form.
- b) Calculate the mean $\mu$ and interpret it: what average score per card can be expected in the long run?
- c) Calculate the standard deviation $\sigma$, rounding to two decimal places.
Amina is studying the variable $X$ = "number of weekly breakdowns of a photocopier", with this probability distribution: | $x_i$ | $0$ | $1$ | $2$ | $3$ |…
Amina is studying the variable $X$ = "number of weekly breakdowns of a photocopier", with this probability distribution:
| $x_i$ | $0$ | $1$ | $2$ | $3$ |
|---|---|---|---|---|
| $p_i$ | $0.1$ | $0.3$ | $0.4$ | $0.2$ |
She has calculated the mean, $\mu = 1.7$, and then wrote:
«$\sigma^2 = \sum p_i \times x_i^2 - \mu = 3.7 - 1.7 = 2 \implies \sigma = \sqrt{2} \approx 1.41$»
- a) Check her calculation of $\sum p_i \times x_i^2$ and confirm that it is correct.
- b) Locate the error in the formula she applied for the variance and correct it.
- c) Calculate the correct standard deviation.
Expected value as a criterion: games and raffles
The expected value has a very practical interpretation: it tells you what happens "on average, if it is repeated many times". It is the tool for deciding whether a game, a raffle or a bet is worthwhile.
A roulette wheel at a fair has $8$ equal sectors with the prizes shown in the figure: one sector with $\text{€}\ 10$, two with $\text{€}\ 5$, three with $\text{€}\ 2$…
A roulette wheel at a fair has $8$ equal sectors with the prizes shown in the figure: one sector with $\text{€}\ 10$, two with $\text{€}\ 5$, three with $\text{€}\ 2$ and two with no prize.
- a) Write down the probability function of the variable $X$ = "prize obtained in a spin".
- b) Calculate the average prize per spin, $\mu$.
- c) Playing costs $\text{€}\ 3$ per spin. Define the variable $G$ = "player's net winnings" (prize minus amount paid), calculate its expected value and decide, giving reasons, whether it is advisable to play.
The PTA of a secondary school organises a charity raffle: it sells $200$ tickets at $\text{€}\ 2$ each, with one prize of $\text{€}\ 100$, four prizes of $\text{€}\ 25$…
The PTA of a secondary school organises a charity raffle: it sells $200$ tickets at $\text{€}\ 2$ each, with one prize of $\text{€}\ 100$, four prizes of $\text{€}\ 25$ and ten prizes of $\text{€}\ 5$.
- a) Write down the probability function of the variable $G$ = "net winnings from buying a ticket" (value of the prize minus the $\text{€}\ 2$ it costs).
- b) Calculate the expected value of $G$.
- c) Interpret the sign of the result: if the expected value is negative, where does that money go? Does that contradict the charitable purpose of the raffle?
At a fairground stall, a game is played with two cubic dice: you win $\text{€}\ 12$ if you roll doubles (both dice the same), $\text{€}\ 6$ if the sum is $7$, and…
At a fairground stall, a game is played with two cubic dice: you win $\text{€}\ 12$ if you roll doubles (both dice the same), $\text{€}\ 6$ if the sum is $7$, and nothing in any other case.
- a) Calculate the probability of winning each prize and the probability of winning nothing. (Note that rolling doubles and having a sum of $7$ are mutually exclusive events; why?)
- b) Find the expected value of the prize per game and deduce what the price of the stake should be for the game to be fair.
- c) If the stall charges $\text{€}\ 4$ per game, who does the game favour? How much is a player who plays $100$ games expected to win or lose?
Linear transformations and the continuous variable
So far $X$ has taken isolated values (discrete). When a quantity can take any value in an interval —a time, a length, a weight— a continuous variable is needed: instead of a table of probabilities, a density function $f(x)$ is used, and the probability of an interval is the area under $f$ between its endpoints (the total area equals $1$, just as $\sum p_i=1$ in the discrete case).
Why the formulas hold
Continuous density functions
In a school rapid chess championship in Cork, the score obtained per game is modelled by a discrete random variable $X$ with mean $\mu_X = 4$ points and standard…
In a school rapid chess championship in Cork, the score obtained per game is modelled by a discrete random variable $X$ with mean $\mu_X = 4$ points and standard deviation $\sigma_X = 1.2$ points. For the final qualifying stage, the organisation applies a correcting scale defined by the linear transformation $Y = 20 - 3X$.
Cian states in his homework submission: "The new mean is $\mu_Y = 20 - 3 \times 4 = 8$ points, and the new standard deviation is $\sigma_Y = -3 \times 1.2 = -3.6$ points; therefore, the scores are less dispersed because the sign of the scale has been inverted."
- a) Identify and explain in detail the conceptual error made by Cian in the calculation of the standard deviation.
- b) Correct the calculations by finding the correct values of $\mu_Y$ and $\sigma_Y$.
- c) Justify in your own words why a standard deviation can never take a negative value, relying on its statistical definition as a measure of dispersion.
The waiting time $X$ (in minutes) for the school bus at a stop is uniformly distributed between $0$ and $10$ minutes, that is, its probability density function is…
The waiting time $X$ (in minutes) for the school bus at a stop is uniformly distributed between $0$ and $10$ minutes, that is, its probability density function is constant: $f(x) = k$ for $x \in [0, 10]$ and $f(x) = 0$ elsewhere.
- a) Calculate the value of $k$ knowing that the area under the probability density function must be $1$.
- b) Find the probability of waiting between $2$ and $5$ minutes.
- c) Find the probability of waiting more than $8$ minutes and explain why $P[X = 8] = 0$ even though waiting for exactly $8$ minutes is not impossible.
Let $X$ be a discrete random variable with mean $\mu$ and standard deviation $\sigma$, and let $Y = a \times X + b$ be a new variable obtained by applying a linear…
Let $X$ be a discrete random variable with mean $\mu$ and standard deviation $\sigma$, and let $Y = a \times X + b$ be a new variable obtained by applying a linear transformation to $X$.
- a) Prove, from the definition of the mean, that $\mu_Y = a \times \mu + b$.
- b) Prove that $\sigma_Y = |a| \times \sigma$. Why does the constant $b$ not affect the spread?
- c) Application: in an exam, the marks have a mean of $6.2$ and a standard deviation of $1.4$. The teacher decides to transform each mark $X$ into $Y = 0.9 \times X + 1$. Calculate the new mean and the new standard deviation.
The time (in minutes) it takes for a server to boot after a restart is a continuous random variable $X$ with probability density function $f(x) = k \times x$ for…
The time (in minutes) it takes for a server to boot after a restart is a continuous random variable $X$ with probability density function $f(x) = k \times x$ for $x \in [0, 4]$ and $f(x) = 0$ elsewhere, represented in the figure.
- a) Calculate the value of $k$ knowing that the total area under the probability density function must be $1$.
- b) Find the probability that the server takes less than $2$ minutes to boot.
- c) Calculate the median of $X$ (the value $m$ such that $P[X \le m] = \frac{1}{2}$) and the mean $\mu$. Which of the two is greater? What do you think is the reason for this?
Back to the start: The number of breakdowns or the result of a raffle at the sports day cannot be predicted with certainty for a single case, but the expected value ($E[X]$ or $E[G]$) determines exactly what to expect on average in the long run.